I guess there are only so many ways you can do a 3D platform game with animals throwing stuff at each other, so you'll have to get over that. What have we got on the menu this time? Obviously it's all 3D and looks lovely, but at first glance you'd be forgiven for thinking it had something of a passing resemblance to Banjo-Kazooie. Chances are they might just manage to do it again. There are new consoles on the horizon.and, oooh looky here.a Donkey Kong game from Rare. On top of that, it also managed to prove that you could squeeze a lot out of old technology if you tried hard enough. Just when everyone thought that 16-Bit gaming was dead, Rare pulled a serious rabbit (monkey?) out of its hat and somehow managed to revitalize the market for another three years.
#Donkey kong country 64 coin series
Rare's latest offering is clearly an attempt at a "repeat performance" of the success enjoyed by the mighty Donkey Kong Country series on the SNES. Who'd have thought that a game featuring a monkey, a plumber with a bad moustache, some barrels and a serious translation error would have stood the test of time quite so well? Originally produced as an arcade game by none other than Shigeru Miyamoto, the Kongs have appeared in almost as many Nintendo offerings as Mario himself. It's hard to believe that the Donkey Kong franchise is 19, nearly 20 years old already. That said, this is still one of the top N64 games. I didn't feel satisfied after finishing the game, because the ending does absolutely nothing to wrap up/further the story (even after the last boss). Instead of fog, enemies and items simply fade into view as you approach them, making it difficult to stand at one end of an area and look around and tell where anything else is. At other points I had no idea where to go next, and did a few levels out of the order you're supposed to. When entering a new level I thought, "here we go again" and had to stop playing a few times because I grew tired of it. It's basically, get something, switch characters, repeat-that's the game. But all that enjoyment is spaced out by nothing but collecting items and bananas. There's little difference between each of the screens in four-player mode and the one-player game. The very last boss battle is quite possibly the most ingenious ever. I especially enjoyed all of the boss battles and multiplayer games. There are moments during the game where this is the best Rare has ever done-bits that tip their hat to Metal Gear Solid, boss battles, ingenious puzzles and minigames, the variety of multiplayer games, the inclusion of jet PAC and the original arcade DK. I have a love/hate relationship with DK64.
If you want to collect everything-better set aside at least 40 hours if you're not using a hint book. It'll take you many hours to complete the game, and Mine cart levels are back, but they're fewer in number than DKC (thank Like Frantic Factory where you have to make pinpoint jumps. The camera gets in the way or adjusts itself at some of the most inopportune times in levels Still and perform an attack you won't be able to start moving again until it's done-leading to situations where you're surrounded byĮnemies unable to escape unscathed. The game-with shorter times limit and higher requirements making them harder.Ĭontrol does not seem quite as tight as it should be in a 3D platform game of this type and takes some getting used to. But you play them over and over again through the course of Uninspired-its mini-games will be a lot of fun the first time you play them. Is it really worth it for the payoff? It's not that DK64 is Collect everything and be treated to a "special" ending.